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Old 03-01-10, 07:03 PM   #6
the_belgian
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Join Date: May 2007
Location: a mile behind the sign"end of civilisation"
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Quote:
Originally Posted by Conrad von Kaiser View Post
First off, hello everyone.

Been playing Silent Hunter since the very 1st one and a little bit of Enigma Rising tide thrown in for good measure. Just recently found out about Silent Hunter 5 coming out and learned about the u-boat missions add on so went and bought that as well.

I love the U-boat campaigns, Silent Hunter 3 was by far my favorite installment (Even if I can't get it to work on my vista 64bit system )

Anyhow, been playing the new u-boat campaign and a few things have cropped up that I hope you all can help me with

1: Torpedo Data Computer. Is there anyway to access the torpedo settings while still looking through the attack periscope? I tend to set my torpedoes to run deep with the magnetic detonation. On the bigger capital ships I also like to run a 0 or 1 degree spread salvo for multiple impacts in a short amount of time.
In silent hunter 4 I used to be able to access all this data right at the attack periscope, I've not yet been able to figure out how to do it on the u-boat campaigns though. Instead I've been ID'ing my target, switching to the attack map, setting the depth and speed, then back to the Periscope to fire. I know I can fire from the attack map but it just doesn't feel right doing it that way lo. Little complaint but during certain high stress situations the extra clicking makes it feel all the more stressful lol.

-the idea is that the data computer is manned by one of your officers so to be able to do it yourself you have to switch stations.

2: Officer Skills. Where did this come from and is it worth it? Don't get me wrong I like the idea of it but somehow it seems a little... Off to me. Better crew regen and lower fatigue on some officers? Not sure how I feel about that yet. So far I've been ignoring it and using the regular crew assigned to me and my ship, but sometimes I wonder if I'm hindering myself by not taking advantage of the skills.

when you add a officer with a certain skill to a comparment the crew there will perform better.to see the diference look at the green bar above a compartment without an officer and then add one to see the difference.
that's at least some answers...
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