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Old 03-01-10, 05:44 PM   #156
sabretwo
Frogman
 
Join Date: May 2005
Posts: 295
Downloads: 69
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INTERESTING EXPERIMENT RESULTS:

Just as an experiment, instead of loading mods sequentially with JSGME, I created a personal "Super Mod" by copying files over each other in sequence into one mod folder. The mods I copied were:

Torpedo Damage Final v2
Foam
Fubar's Crew Skins
b25_SF_Grass_Full
Waterstream V4
OLC Gold MKII - Option 4
SH-5 Water for Med
DD_OH_3.09
FM_Interior_v1.0
FM_NI_Fix_for_OLC_GUI

I then activated the Super Mod in JSGME with a few other mods before it (Al-msg_typewritter_Font, Thompsen's Sounds v3, Med Skin for VIIB, etc.).

With GWX 3.0 alone, it now boots up out of every port without problem...even St. Nazaire and Salamis!

I then activated my Mediterranean Mod in JSGME after it, tried again from Salamis, and it crashed. That could be owing to the size of my Med Mod (around 500MB right now...most of it being new ships).

As further experiments, I am going to try Kiel alone (it was CTDing a lot also) and then try integrating my Med Mod files into the Super Mod and see if activating it all at once eliminates the problem.

Flakmonkey: Thanks for the tip on the Weapons Officer. That solved my problem. (I feel pretty stupid now. )

I don't know how exactly this helps, but it may warrant some experimentation by others.
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