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Old 03-01-10, 01:17 PM   #73
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
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Let me first start by saying that I'm a HUGE Rome Total War fan. I've finished that game with all roman factions on the highest difficulty settings, both in vanilla and with Europa Barbarorum.

I got burned with Empire, and I'm not going to try this game, no matter how much they say they've improved it. And here's why:

All you need to win a battle in the campaign is make ONLY line infantry. Then, select your entire army and enable meelee mode. Then charge the first enemy unit. When they start to retreat, charge the next enemy unit. Result? You win every time. It really doesn't matter how well the AI places its units, or how big their army is. You can even defeat armies 3 times bigger than yours, with a full complement of artillery and cavalry, on the highest difficulty setting. Why? Because the weapons SUCK. Cavalry can't even defeat an artillery unit ON HORSES without loosing half of their numbers

I have a friend who didn't believe me that it was possible to play like this. So we did a MP brawl. He had twice my army with all kinds of special units. I beat him hands down.

1. I charged and split my army in 3 as I was nearing his front line. I sent the flanking units to the sides. At this moment, his rotated his flanks.
2. Right then, I charged straight into the opening. By the time his units sloooowly rotated into formation, I was already hitting his center from 3 sides. Half of his units immediately ran.
3. At this moment, his cavalry which had long since tried to flank me from far away charged my center units from behind. So I switched them to a box formation while the horses were INSIDE . Cavalry panicked.
4. While my "flanks" were now fighting head on with his flanks, I split my center units in 2 parts and used them to hit him from behind.
5. He cursed me and exited the game session with about 6 artillery pieces left and an intact General unit to pound my victorious army

The more you try to be historically correct, the more chance you have to loose because your units have absolutely no brains. And in a game were orders are given per formation, the slooow reaction time and weak effect of range weapons will turn against you. And I figured out this "clusterf_ck tactic" while trying my best european tactics against indian archers.
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