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Old 03-01-10, 12:14 PM   #11
Sailor Steve
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Quote:
Originally Posted by walsh2509 View Post
2: Surface vessels having realistic physics (mass and inertia) so that they no longer accelerate to 30 knots in 10 seconds and turn on a dime.
No one has mentioned that the u-boats in the game were also guilty of this same bad behaviour.



Quote:
That's the one I want to know about , in 3 and 4 all ships could turn through 10 deg in the same amount of seconds. There was a mod out but it I think was only for Navy ships not Merchants or only some Merchants.
Well, a Fletcher class destroyer could accelerate to 15 knots in the first minute. The problem is that they do it in the game in just a couple of seconds.

As for turning, the old 1906 battleship HMS Dreadnought could turn 90 degrees in the first 60 seconds, finally settling into a full turn rate of about 140 degrees per minute. Of course she lost a lot of speed doing it, and could only do that when travelling at her full 21 knots.

A Fletcher class DD was one of the worst-turning destroyers of the war, having only one rudder, but a smaller destroyer or corvette could turn quite rapidly - in the vicinity of 270 degrees per minute at full speed. At 12 knots - the maximum available for good sonar work - the turn rate was much worse.

But you are correct where the merchants are concerned: They start, stop and turn much too quickly in the game.

I'm hoping SH5 is better, or at least modable.
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