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Old 03-01-10, 11:28 AM   #7
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
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That was fast! Just what the doctor ordered!

Quote:
Originally Posted by etheberge View Post
The one thing I'm afraid of though is if the game requires you to talk to a certain character at a specific time to progress (in the campaign storyline maybe) then we might miss the clue to talk to this one guy at that one time.
If it turns out the game works that way I'll stop playing it. A little RPG is fine, but if it turns into a real storyline I'll do something else. I already hate the little backstories that come with each 'character'.
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