That was fast! Just what the doctor ordered!
Quote:
Originally Posted by etheberge
The one thing I'm afraid of though is if the game requires you to talk to a certain character at a specific time to progress (in the campaign storyline maybe) then we might miss the clue to talk to this one guy at that one time.
|
If it turns out the game works that way I'll stop playing it. A little RPG is fine, but if it turns into a real storyline I'll do something else. I already hate the little backstories that come with each 'character'.