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Old 02-28-10, 05:13 PM   #17
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
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Default Excellent post and great ideas -

Excellent post and great ideas - fancy that instead of forcing DRM down peoples throats you incorporate this man's ideas to make something useful and serviceable out of the DRM, serve your customers while serving yourselves. How it should have been done!


Would love to see your ideas come to fruition, as a confirmed anti DRM subsim member I for one would be more inclied to accept it with your ideas on board

Sadly unliekly to happen mind you


Regards

Rascal

Quote:
Originally Posted by Safe-Keeper View Post
So since we'll be forced to be on the Internet all the time, has anyone heard of plans to implement features that takes advantage of this?
  • A Demon's Soul-like system where you could have chance encounters between player u-boats (with the game synchronizing the local area's traffic and whatnot for them), who could then go off and hunt enemy ships together or whatnot.
  • Join leaderboards and stats tracking that recorded your patrols.
  • Radio traffic (messaging/chat) between players.
  • A "shared intel" system where you can log onto a server with a friend and report contacts, which then spawns into the world for the other player (if that made sense). For example, let's say you attack a convoy, sinking three ships and damaging a couple others. You radio the position, speed and heading of the convoy to your buddy, and the game automatically transfers all the info about it (ship composition, damage, heading, etc.) to him and places it in-game for him so that he can go hunt it down. This would be a nice compromise, in my eyes, if we can't have multi-player patrols, as it'd give the feeling that you were in the ocean with other players.
Anyone else have ideas on how to utilize the DRM?
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