I am able to model anything really, and I thought it would be fun to at least get started on a possible ship mod (adding ship). And I hope that people have some ideas that they don't mind sharing with me.
What I had in mind here, was to get some ideas for specific ships, and then I would try to gather reference material and start to set up for modeling.
To be honest, I have little knowledge about modding, though I do not see any issue preventing me from starting to think about this.
Possible issues:
• Polygon count
• Special polygon mesh topological requirements, like triangulation and whatnot
• Level of display? I.e several versions of the same ship with different polycounts.
• Limitations and requirement on texturing work
Outside this scope:
• Conversion, animation and anything that is not modeling and texturing.
If anyone has a knowledge about a specific shipname or class/type, I would be happy to try look for reference materials. I just don't like starting off from scratch with no idea at all what ships might be plausible to include.
a) Background ships, used for decoration:
• Ships in harbour, probably non-sinkable ships in friendly harbour
• Possibly some structure located on land
• Tanker?
• Sailing ship?
• Tugboat?
• Yacht?
or
b) Warships and whatnot:
• Any warship really

• Any other ship
It would be important to start of with a specific idea, and not just conjuring some fantasy ship. I hate doing modeling without at least a minimum of reference material.