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Old 02-25-10, 03:12 PM   #2
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
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Easiest way is to have the glass as a seperate material and just drop the opacity to 140-160, that way youre not having to play around with alpha channels etc.
However if you want the texture to be solid in parts and transparent glass in others then you`ll have to use alpha channels. If i remember correctly you`ll also need to disable z-buffer write/enable alpha blend
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