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Old 08-19-05, 02:28 PM   #10
Jamie
Sonalysts Inc.
 
Join Date: Jul 2002
Location: Middletown, CT (USA)
Posts: 204
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OK, I'll make a few comments here and then let you guys resume your discussion...

Mods (SCX and DWX) - I think the important thing to note here is that the architecture is set up (with the Models and Databases) such that the gameplay experience can be totally transformed. SCX was created by 1000's of hours of hard work and should be applauded (as I have many times). However, different people prefer different play styles... I have received numerous e-mails from customers who enjoyed the stock v1.08 of SC and were grateful that we did not make it as hard to detect the enemy as SCX was. These players' hard-earned money is just as valuable as the hardcore player's, so should we just ignore them? I contend that that is what makes SCX such an invaluable alternative and addition. The hardcore players are presented with an option for SP and MP that many feel as invaluable... as do I. I'm not sure what the status is on DWX, but when the time comes I can assure you that we will do the very best that we can to support their efforts.

Retail Distribution - If we didn't feel that DW had a really good chance to succeed in retail then we would not be pursuing it (especially with a smartly designed game box full of review quotes, that would certainly help :P). We feel that this is one of our strongest titles that we've released and hope that the retail audience will appreciate the innovative and distinct gameplay style which is offers. Once I have news, I will report it... I promise.

Feel free to resume your SC and DW criticisms... I apologize for the interuption.
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