Quote:
Originally Posted by jwilliams
Yeah my example isnt ment to be spot on... its just an example. (a guess-timate)
but everyone wants this new sub sim to be the `crem del la creme`.
look at dev cost for Gran turismo "$60 million" and gran turismo is single platform (PS3 only).
so what im getting at is making a high end sub sim for the `niche' market is just not profitable.
it's sad but true. 
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I appreciate what is being argued here but again I must remind everyone the information, the research, is taken from the existing market dynamics. That $10 million estimate could very well include factors that would not come into play if a company were to take a radical approach to developing a high end sim.
And yes, I think it would be safe to say a sim of the caliber I am thinking of would likely cost at least $100 a pop if not much more. But for that money you would get something with incredible detail and realism and it would not be pushed out the door until it was at a stage where bugs were actually hard to find.
It may sound like a lot of money to spend on a title but think about this...how much would you be spending or have already spent on SH3, SH4, SH5, (SH6?)??? With a high end sim like I envision you would be buying the last sub sim you would ever need and if done right, the developer could make the core code portable to transfer as significant new technologies come available which at this point would mostly be graphics and AI.
I'm thinking way outside the box here and hope others will too.