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Originally Posted by taukarrie
These are some of the game features ive enjoyed most about SH3 and would like to see revisited in SH4 to really consider giving it a go:
- a long career campaign. the large number of increasingly challenging patrols in SH3 from 1940-1945 were really satisfying.
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You get the same in SH4.
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- dynamic crew. I especially enjoyed the ability to enlist specific crew members and to control their development with promations, medals, and special training.
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That works even better if you use SH3 Commander. In SH4 there is better crew management. You don't have to swap them out when they get tired - SH4 has full watch rotation, so they move themselves.
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- Upgradable subs. Im sure SH4 features a number of subs but i really liked how you are able to purchase equipment upgrades and different weapon types as you play through a campaign in SH3.
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Also in SH4.
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- Scalable Realism. This was a great system in SH3. It allowed me to start as a complete novice and work my way gradually up the realism scale as i gained skill all the way up to a very challenging 100% realism.
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Same in SH4.
There are some graphics complaints in SH4, but they have been worked on and mostly fixed.
Places where SH4 is better:
The crew management, the graphics, the additional crew when 'Battle Stations' is sounded, the choice of theaters (with 1.5 UBM and the Operation Monsun mod you get a full German U-boat campaign as well as the American one), the maps (you get full latituded and longitude coordinates, as well as KM grids down to the full 4 digits with UBM), and a lot of other details.
What SH4 is still lacking: Some of the graphics provided by GWX and WAC in SH3 (such as the fully-fleshed-out harbors), the finely detailed experience that comes with SH3 Commander.
Overall, both are worth playing.