Yep, it is too bad about the battery aspect.
I have often thought "battery burn rate" would accelerate in modern engagements trying to evade long running smart weapons.
In most WWII sims, evasion involves quick sprints, drifts, and slow crawls. Battery intensive, but not very sustained.
Here trying to evade smart weapons that can run for 20+ minutes and home in on a target or be aided by the launching platform, it would seem that sustained maneuvering submerged at speed is required.
But as you know SC's focus is on SSN and SSBN ... additionally most scenario lengths and the way time compression works (only 64X with no automatic reduction triggers) means that the recharge window for stealthy operations isn't too much of an issue.
I think the most refreshing thing about SC is it's emphasis on various station handling (Sonar and TMA). Most WWII subsims leave this highly abstracted and I suppose the only thing that would approach it would be doing manual TDC.
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