View Single Post
Old 02-23-10, 07:05 PM   #5
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by conus00 View Post
I just don't know how the nodes work in principle... i.e. what's tied to what.
I know how to assign new graphics to the object but the structure of the .dat file is complete mystery to me.
The nodes with the colored circles in front are the material nodes which contain the image of the flag.
The other nodes are for the mesh and animation.
Some countries have two flags, one civilian and one military and usually have an m or a C somewhere in the name.

Picture one shows the Material/texture or the picture of the flag. Notice at the right side there is a place to import/export the image.



The next picture is with the FLG node selected. Notice the Material Box has the material from the other picture which you put in using the "Add" button.

If you click the "3D Model" node you will see the ID listed at the top of the window for the 3D model is the number after "Model ID"



So to make a new flag you can copy an existing flag and then you need to import a new image and change the name "Japan" and give the nodes new IDs.

Here is dat file file I used in the example, you can play with your own flag images and then do a Remap IDs and import the dat into the flag.dat using "File/Import/dat file" and do it again with another flag.

http://www.filefront.com/15665911/Flagtemplate.dat

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote