Quote:
Originally Posted by Navarre
It would be great if I could get one for DX9 which works with the SH4.exe because all I tried produce me a CtD.
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Yes that was also my first intention to do a similar work.
The ENB-series dll's are for a particular game, one for GTA, one for NfS and so on. They may work for other games also, but as you, I can't find one which work with SH4.
Based on opensource projects of such dll's I investigated how such a dll must be loaded from SH4 and which entry points the SH4.exe used.
During the implementation of this proof-of-concept for SH4, I found a way do a similar thing also with the *.act files in SH4. That gave me an insight on what's going on in EffectManagers.act or SHControllers.act for example or how the hardcoded periscope reticles and bearing markings are rendered
prospects for the future:
Now when SH5 is released and it includes a special shader file which modders want to convert to SH4 but it fails because particular hardcoded values are provided by the SH5 engine to this shader file, my concept may help to provide these values externaly via the extender dll's