So ONLY if Stiebler is interested, I could adapt the program to produce historically (hopefully) correct Cfg-Dates. But since I'm no expert, I would need historical facts as programming rules:
For every destroyer/escort type and
For every GameEntryDate from 1938 (or was it 39?) to 1945
I need the desired distribution of CfgDate in the time range from (01011938) to (GameEntryDate)
Example:
---------
V&W class:
-----------
GameEntry=39: (90% CfgDat=38)+(10% CfgDat=39)
GameEntry=40: (70% CfgDat=38)+(20% CfgDat=39)+(10% CfgDat=40)
(...)
GameEntry=45: (20% CfgDat=38)+(30% CfgDat=39)+(....)+(10% CfgDat=45)
X&Y class:
-----------
and so on.
With that I could make an optional Mod, as Stiebler suggested....
h.sie
Last edited by h.sie; 02-23-10 at 12:01 PM.
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