I think an interesting issue is clear from this thread:
To digress for a minute: In a recent issue of PC Mag, one of the articles made the point that the greatest competitor for Windows Vista sales will be Windows XP and other prior versions of Windows; not Linux or MacOS.
I think that the same could be said of DW when one looks at the subsurface warfare aspect. DW is in competition with SC and dare I say SC+SCXIIC/SCU (and the fact that SC has matured and has a large base of missions).
It was probably a tough marketting decision whether to take the next release after SC broader or deeper. Clearly, it was decided to go broader. I guess time will tell if that was the correct path.
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By the way, I remember the long wait for SC patches and SCXIIC/SCU. It didn't bother me much, since I had yet to get very interested and went off to other things. Finally, when I came backs years later, a fantastic game and body of work was available.
These days I am playing quite a few older games and I have to say the whole idea is very attractive. Very little money wasted; the product is fully mature (no frustrations), lots of resources, and you can quickly determine whether you should invest your time/money or not. No need to hang around hoping for everything to come together one day. Also, it puts a damper on the need to always get faster CPUs and GPUs; which can also save lots of money. The only big negative to older games are: the community has already moved on and support is harder to find and if you like to play online you missed the "golden age".
In fact, it has recently dawned on me that some of the "classic" older games if you look past the graphics are truly superb. New often doesn't mean better game experience, but frequently really just equates to impressive graphics.
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War games, not wars! --- Only a small few profit from war (that should not stand)!
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