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Old 02-22-10, 08:52 PM   #8
Stormfly
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Quote:
Originally Posted by arnahud2 View Post
After 1 hour testing, i just noticed that if you submerged and then, emerged at 0 knots, the sound is played two or three times. don't know why at this time.
hi arnahud2,

this is a known problem is SH3 / SH4, it occours mostly in bad weather conditions. Some sound mods also use a diesel engine startup sequence sound in that file which also have this problem. By wind speed over 10m/s it can happen that it plays 5 or 6 times maybe more. You can try to prevent against it by supporting surfacing with additional blow ballast order, shouldnt use much compressed air if used from periscope depth.

I use a seperate command to play my start sound which is mixed perfectly into my main diesel engines sound. Also a good idea for mixing samples into "submarine_surfacing.wav" are sounds of water droplets / swallows, or man which are climbing the ladder up, because this is fitting also if sound is played more than 1 time.

additional solution could be, connecting the startup sound with command "Engines set to normal propulsion" (switching to operate both engines for propulsion), because this sound is also playable before diesel engines are running.

cheers
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