Quote:
Originally Posted by tater
Yeah, want animated crew eye candy that is at least useful? Forget the soup.
You take bearings—give us the ability to tell the crew which target we are observing, BTW—then go to the plotting table, and your plotter is plotting your observations. The firing party is the only interaction I care about.
Ideally, you'd find a target, then hit a button to do what on a US boat would be the skipper saying "Bearing, mark." If you take a range then bearing and range. The additional element would be that you'd then label the contact by hitting a single key (any letter or number). The plotter would plot the contact with that letter/number scribbled next to it. When you take a 2d observation, you need to then take a bear/range AND properly ID which of your targets you are plotting. If you pick the wrong one, tough, the plotter will connect the dots and you'll have a bad solution. Be careful.
No more magical auto-plotting, no more absurdly complicated manual plotting (that the RL skipper would not have done). Player as skipper should be the goal. Design the process and UI to reflect that. The observations are important, and messing up should screw up the shot.
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Yes, all this has been kicking around for a long time; I know I and others (and possibly you, too) posted this sort of thing in the forum last year about what we were hoping for from SH5.
They have, essentially, just stuck with the same old system, with the added potential of making it even more difficult by forcing you to move from point to point in the sub like some trained monkey.....