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I don't think such comparisons are fair. The devs are constrained by schedule, cost, and governed by system specifications, modders are not.
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True. Difference is the people making those games are professionals. Working in a productive environment with set schedules, one would expect of them to be able to cope with this, and deliver quality regardless. Looking at some preview screens of SH5 though, makes me believe they took some shortcuts in development phase. Those textures slapped on the instruments look mighty familiar ...