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I don't think such comparisons are fair. The devs are constrained by schedule, cost, and governed by system specifications, modders are not.
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this is true, but not the whole story. An important factor, i believe, is the love for realism and accuracy. This is the work of an artist who is clearly a sim fan who wants to get the details correct. There is a crucial difference between a sim gamer and an action gamer. The great modders of sh3 (the GWX team, WAC, DD, flakmonkey,raptor and all the others) are striving toward greater realism and an experience which is accurate to the life and times of a uboat crew. Many of the great mods of sh3 are not even graphic but data that's been painstakingly reworked to reflect the historical aspects of the war, the correct workings of the uboat, accurate sounds, instruments, etc, etc. Indeed this takes time, which devs may not have the luxury of, but it also takes a desire and passion for the subject at hand.
i wish the best for SH5 and ubi (after all they have given us the best series in SH) I only hope that it plays more like a uboat simulator and less like an arcade game (cause i dont know if that can be modded away)