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Originally Posted by Neal Stevens
Possibly, but those who choose to let this sway them into piracy, do not have strong principles to begin with.
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What if they purchase the game legitamately, yet find that they can't realistically play the game in its 'out of the box' configuration, so they go on line to get a 'fix' and use that instead. Piracy figures +1, but no loss of sale. Doesn't that just play into the hands of the DRM companies hands? Duuuuuuude look how many copies you COULD have sold, if it weren't for those evil pirates (legitimate consumers with crippleware).
Quote:
Originally Posted by NeonSamurai
(studies have shown that console sales drop dramatically if a pirate version of the same game is available for pc at the same time). This is also shown by the sales of console games vs similar pc games (console game sales can be 10 times higher currently) even though theoretically there are way more pc's capable of playing the game then there are console owners.
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Hmmm, there was the one case of one particular game having a sales rate of ten to one consoles to PC, but that was a rarity. Can you post some links to one of the multiple studies that have shown console sales drop dramatically? I'm not trying to call you out or anything, I just would like to read up about it. The averaage piracy world rate of 38% doesn't seem that high, but if there are certain games that are pirated at a rate of 1000%, then that means that it's a minorty of games that are accounting for that 38% figure and the rest of the market really isn't at risk of piracy at all. Anyway, I'd be interested in those study reports.