Quote:
Originally Posted by Hitman
Excellent and detailed feedback Nephandus (Mit deutsche Genauigkeit  )
Yes, the sensors certainly will be tweaked, but first of all we need to ensure the player sees the contacts at the same time or even before his crew  This seems to be the case so far.
|
I would say so too. I think the new fog settings are good.
Quote:
Do you mean the crew didn't detect it when you were at periscope depth until it was at 5000 yards? If so, that is correct. The periscope should only lock when targets are much closer, and if it can't lock, that's because the "crew AI" will not see the target. But this is as intended for the periscope, because otherwise we get a night vision bug.
But if a clearly visible ship was NOT detected in SURFACE until 5000 metres, then it is wrong.
|
Well... if it is working as designed to avoid a bug that is fine with me.... sensors of the type "Eyeball Mk I" still work pretty well.
Quote:
If it wasn't visible until 12500 yards, then I guess there was light fog in the game. Anyway, only 500 yards difference between crew and you is clearlybetter than before.
|
Indeed it is.
Quote:
I'll look into max detection range. Shouldn't be much more than the maximum visible range, so 30.000 yards is definately too much.
Again THANKS for the detailed feedback, you have no idea how much this helps
|
I think the distance was the maximum sensor detection range under ideal circumstances. Since there is a slight variance between that and the render distance, I guess it is again a "sensor" thing.
I hope that was enough feedback to get some clues. Looking forward to test the next version.
And btw: I like to help... after all it improves my game experience.