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Old 02-20-10, 01:13 PM   #44
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
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Overall it looks very good!

Yes, it could use a few more men (hopefully modable). Yes, it's quiet (but everything is shut down, and I use an ambient sound mod that keeps the footsteps and voices flowing, so I'm not too concerned). Except for missing pipes and things the dimensions look good to me.

I'm confused about the aft torpedo room though. It looked like there were two tubes in there. I don't know what it actually looks like, so I could easily be missing something.

My only complaints concern other things, so I won't repeat them here.

Overall I'd rate it an 8 out of 10.

Quote:
Originally Posted by oscar19681
I still dont get why understand why they forgot to model a proper wardroom. Its simply not there. I mean they went to see the real u-boat at laboe right? Then why do they make such crucial mistakes.
I agree that the upper bunk should not be there and the details could be better, and I agree that if they are truly concerned about accuracy that should be fixed. But I don't agree that it is anything like "crucial". It's eye candy, and nothing more. "Crucial" is if the AI still acts like it did in SH3, not if the LI's bunk is right.

Quote:
Originally Posted by Gunnodayak
I won't say again that this footage shows a pathetic game, I will please the ones who doesn't like to see this kind of statement, even if I might think so about the game
But you did say it, so saying you wouldn't say it makes your statement just a little untrue.

And no one minds that you say it; just when you say it in inappropriate places.
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