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Old 02-20-10, 12:30 PM   #39
Tarnsman
Electrician's Mate
 
Join Date: Aug 2005
Posts: 134
Downloads: 48
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Danke Neil!
A great step forward for the franchise, we can now go from one end of the boat to the other, see crewmen and watch evolutions as the boat is underway! Ive been dreaming of this since 688i so Im stoked.

A couple of things concern me: Not enough crew in the torpedo rooms, I can live with the other compartments being lightly populated but it takes more than a couple of guys to load a eel. If it can be uped to six better eight, even if all they do is mirror the movements of the two loaders now it would be much better. Now its kind of grating. In Sh3 we have to literaly stuff compartments with crew to get anything done.

Second, interior textures could use some help still, central is good but other parts need help. U-boats were pretty spiffy, and Id like to see that. So greater detail in the texures of the equipment, pipes valves and even the bulkheads.

Third, the men sure are quiet. Ive been using ambiant sound mods for years now so maybe i just forgot what Ubi considers a good sound pallete.

Questions? Neil, do you get camera out of sectors and can you walk through solid objects?

Do the crew respond by voice or by text mostly?
Is the game as laggy as it looks what are your specs?
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