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Old 02-20-10, 12:08 PM   #6
BillCar
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Join Date: Dec 2009
Location: Canada
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Interesting! Does anyone know how I could implement what Hitman suggests?

Is there actually a way to make the game differentiate from the destroyer pinging NEAR you and the destroyer actually getting a return? If so, that'd be great, and I could blend the two sounds...

I do understand that my file only represents the ping actually hitting the ship and giving a return. I have always wondered how the pinging works in the game (I understand how it works in real life, but in the game, it seems like if you are hearing the pings, then that means that the enemy is hitting you already – if this ISN'T true, then there is hopefully some way to set it up so the game uses one sound file for pinging and another for pinging+return!).
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod

SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU.
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