Quote:
Originally Posted by TDK1044
Danger From The Deep has been in development for several years now. It's a great idea, but it shows just how long it really takes to write code for and to fully develop a good sub sim.
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Actually, it shows how much it can take to complete an independent spare-time project (i.e., developed by unassociated people whenever work or school allows them to, which is usually not very often). An independent, fully commited, development team, would probably archive it faster with a solid development basis. I've been in a team of the previous (spare-time one), and development has been going on for 3-4 years now, though the graphics engine is quite advanced, and after all, game logic is the simplest of all things. And then there's also game content (graphics, models, and sounds), which can actually take longer than game logic programming itself.
PS.: Could we have these threads unified, it's complicated to keep track of them separately.
Cheers.