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Old 08-18-05, 03:12 AM   #9
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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oh eck

all i can think of at the moment especailly for the campaign weather (which doesn't seem too bad re frequency of changes in V1 of the game)

is some experimentation with the

[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=0
FogRand=0
Clouds=0
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=5.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
Briefing=


first reading of that says that the weatherRndinterval overides all the other settings

all these are "switched off"

Fog=0
FogRand=0
Clouds=0
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=5.000000
WindRand=0

other than windspeed/

temptation would be to set them all to ON like this

Fog=1
FogRand=1
Clouds=1
CloudsRand=1
Precip=1
PrecipRand=1
WindHeading=00
WindSpeed=5.000000
WindRand=1

or possibly

Fog=0
FogRand=1
Clouds=0
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=0
WindSpeed=5.000000
WindRand=1

the logic of the meaning of the entrys doesn't immediately slap me in the face i must admit ..they appear to be slightly contradictory...

does fog=0 mean NO fog at all?
yet the campaign contains fog of all types..
so in that case what does the fogrand=0 mean?

heres the thought would setting the

WeatherRndInterval=5
to
WeatherRndInterval=0
and "switching on"
all the others have any effect at all?

perhaps deleting the
WeatherRndInterval=5
entry alltogether and going with a full set of
switched on weather options

Fog=1
FogRand=1
Clouds=1
CloudsRand=1
Precip=1
PrecipRand=1
WindHeading=00
WindSpeed=5.000000
WindRand=1

result in more weather changes or none at all?

methinks theyres summat else somewhere that controls the weather and the mission file weather entrys may even be completely ignored..
because they actually don't at first sight seem to add up/

been looking at the star trekian warp hole above the player sub as you said Col....bit scary :hmm:


here's another thought..
taking a look at the naval acadamy convoy attack mission the weather there is set as this

Fog=0
FogRand=0
Clouds=1
CloudsRand=1
Precip=0
PrecipRand=0
WindHeading=95
WindSpeed=2.000000
WindRand=1
WeatherRndInterval=2


perhaps as the campaign missions allway seem to start in clear "default" weather conditions.. the fog fogrand clouds cloudrand etc control the possibilty of randomised weather ON MISSION LOAD and the weather RNDinterval then takes over control of how often the weather changes from there on in.....i wonder if the original weather as it appeared at mission load then becomes the default? i'll try it and see what happens...the problem there is that all three campaign files scr rnd and lnd have weather sections change one change them all lol dunno....

all this probably doesnt egt to the bottom of why the weather sometimes appears to remain the same for many days at a time....it seems to me that it MUST actually be changing- but unfortunately it changing from clear no fog lightwinds from the north calm sea to clear no fog lightwinds from the east calm sea ..ie the list of possible weather types is woe-fully short (or far too long and over compicated..ie looks great on paper doesn't work well in game)
other wise there allways would some noticable difference in the weather at each and every change interval...

so thought number three is..

the weather ALLWAYS changes as per the weatherRndInterval entry
BUT it's list of possible changes is not terribly well thought out...too many extremely similar weather types avalable ..where's that list?
for me i hardly ever see rain....would like to add rain to more of the weather types available (most weather types must have Precip=0 )
dunno where the list is tho must be somewhere..
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