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Originally Posted by Thomas Kenobi
Specifically the inability to move between the attack scope/UZO and the plot quickly...plotting them on the navigational chart.
Now, in order to conduct an attack in this manner, one must be able to move quickly from the attack scope or the UZO to the plot
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Do you mean quickly or instantly? If the attack plot and the periscope are both in the conning tower then they must be a very short walk apart. While this is how I do attacks in SH3 too, it would be better if the crew assisted in some ways. I would happily readjust my methods away from old habits to achieve a more historical or team-oriented new method.
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Is there a shortcut to take you immediately from the attack scope/UZO to the plot?
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I think any shortcut keys will direct your character to walk to the destination without the labor of manually WASD'ing there yourself but in the same amount of time.
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In keeping with the captain-simulator direction, that SHV is taking, is it possible to have one of the AI crew members make the plot, while you stay on the conning tower or the bridge. i.e. An interface through which you can enter bearing and distance, causing the AI to automatically draw the respective lines on the plot.
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This would be my ideal, having AI crew plotting from player input. Even if close range attacks were done by estimated values, at least I could plot the enemy with the crew's help in end-arounds.