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Old 02-18-10, 07:05 PM   #9
Onkel Neal
Born to Run Silent
 
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Join Date: Jan 1997
Location: Cougar Trap, Texas
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Quote:
Originally Posted by horden View Post
Are we connected Neal ? nothing to say to my message ?

What can I say? I don't like the DRM either, but I have a wholly different opinion about accepting it in order to stop/delay piracy. I don't want to argue that pirates won't but the game anyway, or all the stock arguements which no one can prove. I have my opinion, and my principles like everyone else. And in 2 weeks, I will be playing the game and discussing it here. You can enjoy SH4, more power to you, it's a great game. I may see you in the SH4 forums when I post there about my Pacific adventures.




Quote:
Originally Posted by Nisgeis View Post
Crack proof games would be great, because they'd have one less excuse for poor sales figures. There have been lots of number flying around - 10 pirate copies to one legitimate one springs to mind, but that may have been an extrapolation of the MW2 figures. There was a more 'offiicial' looking report, I think from Australia on world piracy rates, can't find the link now, but that said the average rate was 38% world wide, with about 20% is the US and 33% in the UK. I think those figures are more belivable, so the question is, how much do these anti piracy measures cost? Perhaps Ubi is moving to their own system as Starforce is becoming too expensive to license.

The budget lables usually remove DRM not, I suspect, because of phillantropic reasons, but because they don't want to pay the licensing fee to Starforce. For them, piracy isn't much of a threat as I guess most people would have pirated it by then so they would be making a loss on the anti piracy measures.

So what's the cost of DRM versus the cost of lost profit (not revenue!)? I have no idea, but that's your tipping point. The needs or conveniences of the customer don't seem to factor into the equation at all.
You read that report I posted in the other forum, right? Yes, I don't know how accurate it is but it makes a lot of sense. Console games (difficult to crack) being released before PC versions (easy to crack); the number of downloads on torrent sites, and massive numbers reported through patch and MP records, etc. At least with a major title like Assassin's Creed II, if it is not cracked, it could demonstrate the strength of sales. Of course, with so many people refusing to buy it because of DRM, it really hampers good reporting. No matter how one does the numbers, it's obvious that a lot of vocal opponents to strong DRM are motivated because they never intended to buy the game in the first place, they see their 5-finger discount abilities being restricted.
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