Quote:
Originally Posted by sabretwo
All of that is true, but you are missing the critical factor of lost customer sales owing to lack of playability (infrastructure, etc.) and lack of good-will. If you make a DRM too restrictive, it will loose sales. Period.
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Yep, good point, that's part of 'the cost of DRM' as well. People who do not have stable conncetions won't buy the game, so that's lost profit right there, as a result of DRM. Returns is also part of the cost. How many lost sales will there be and how many sales will be gained if the system is 100% crack proof?