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Old 02-18-10, 12:14 PM   #1389
sabretwo
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Join Date: May 2005
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Quote:
Originally Posted by Nisgeis View Post
So what's the cost of DRM versus the cost of lost profit (not revenue!)? I have no idea, but that's your tipping point. The needs or conveniences of the customer don't seem to factor into the equation at all.

All of that is true, but you are missing the critical factor of lost customer sales owing to lack of playability (infrastructure, etc.) and lack of good-will. If you make a DRM too restrictive, it will loose sales. Period.
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