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Old 02-17-10, 05:30 PM   #4
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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Quote:
Originally Posted by Nisgeis View Post
It doesn't really work well, if the crackers are getting their hands on copies of the game before it is released, when the pirate version is available before the retail version is.



For the niche genres, of which subsims definately are, I'd personally like to see a new type of model set up, where the player buys the main game for the same or slightly reduced cost, then every x months, the game developers release a new 'content' add-on with some extra features. This add-on could address some previous bugs and also add in new tech, like in the SH5 example, $10 for the tech and campaign of 1944. Then 1945 and all the high end tech. It could keep going on and being expanded, with more ships, more weapons, more stuff that there just isn't time for in a $40 / £40 (can't find the euro symbol) game.

The advantages would be the same dev team and engine could be kept on, which would minimise disruption and time lost in setting up a new titile and maximise the knowledge of the game engine being developed for. Also, there would be a steady income stream for the developer and steady improvements for the community. Even if people didn't want to play it, they could decide to 'donate' their money to support the genre. If the same title were continuously developed then we'd have, after a while, a very deep sim, with most of the issues addressed.

Of course this would have to be done properly, e.g. not have the same bugs ignored over and over, like in the patches. It would have to be a serious attempt to better the product, not just dash for the cash.
Quote:
Originally Posted by Herman View Post
I think that it can work well. Let's use the Storm Eagle Studios example. They claim that their server-chained DRM scheme is unbreakable and that may very well be the case since every installation must always call home to SES pretty much every time the customer wants to play.

Now, those games have been out for months/years. So, it is conceivable that the launch-day piracy 'threat' has long passed. Why not take it off and go with a less intrusive protection mechanism like simple ID#s the way Matrix does it? I think that there are plenty of folks who would gladly sit out a launch-day piracy scheme and patiently await the DRM-free version.
Quote:
Originally Posted by Heretic View Post
The Storm Eagle DRM model caused me to pass up Jutland. They're such a small studio, I didn't think I could risk getting that final patch to make the game playable, if they went belly up.

Matrix games uses a serial number model. It seems to work pretty well, but they're an even smaller niche than sub sims and their games are cheap to make, relatively, and sell only a few thousand copies.

I don't know the answer to this. Maybe there isn't one. I think it will end with the publishers just getting out of the PC market.
Great thoughts on this guys.

Run with it.
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