[QUOTE=Ships-R-Us;1270337]
Quote:
Originally Posted by DedEye
What exactly does Dan mean by dynamic? Same map with different spawn points, shipping routes? How many, how big is the map? The Atlantic? Local region only? Do I have to start with the same mission every time?
I believe he meant exactly what he said. 
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If I was making a submarine game that included that branching campaign picture meaningfully, it would mean that I would have each box be a "scenario." Each scenario would differ by the traffic both random and static and where the player was situated. I would allow the whole world to be in use since that is the easiest situation to code for; same chess board, new moves.
If I would hazard a guess at SH5's reality I would say it is probably a "branching tree of SH4 like patrol-worlds." Something like "you start in 1st flotilla in 39 and if you do well you move on to l orient in 41" or whathaveyou.