The thing is, I don't believe the clutter to be very "casual-friendly" either. I think the clutter is no good for anyone. A complex and, let's be frank, clinical interface is exactly the opposite to what the casual audience would want. Making Silent Hunter look like MS Office with buttons, drop downs, and such can't appeal to the predictable visceral, visual, real wants of the so called casuals.
Clicking this abstract representation, clicking that 2D dial... how unemotional. Isn't it a baser, more emotional instinct to grab the real world controls as they appear before you in 3D instead of letting them be a pretty backdrop for an in-essence 2D adventure?
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