Quote:
Originally Posted by Letum
In the end, there is always someone who will make money by giving
paying customers what they want, however much piracy or games
people refuse to buy, a paying customer's wallet is still worth chasing.
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Sure, invest $1,500,000 in a game and give paying cutomers what they want, and paying customer's wallets totals, oh, let's say $50,000. Yeah, that's a great business model.
If there are not enough paying customers, it won't get made. No matter how much paying customers want it.