Quote:
Originally Posted by piri_reis
Howdy JC,
I'm sure luca and FM have been communicating via PM for this.
The reason he has the Interior Mod merged to his is, both use the same CR.dat model file.
In the stock SH3, NSS_Uboat7_CR.dat file has the mesh for the Zentrale, NSS_Uboat7_RR.dat has the mesh for the RadioRoom. They are seperate, that's why you have to click to the hatch to get in.
* In DD_OH the RadioRoom mesh is moved inside CR.dat. RR.dat file is zeroed.
* In FM_Interior, the compartments at the back are merged to the CR mesh dat.
* And in Luca's mod, the Conningtower hatch is opened by modifying the same file, CR.dat.
So Luca has to merge FM's interior mesh to his mod to get them to show at the same time, he can't do this without FM giving him the 3d files I think, so it's all good community team work
Note: JC, luca's latest release 0.91FM fixes the Obs scope and I think also the other problems you mentioned.
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Thanks for the reply,
I will download it again but I used the version he posted here before opening the Mods thread I guess they are the same, if not better, there was another thing thought that I didn't like, it was the fact that in Lucas Mod all the Food was done by by, nothing, zip, not even a box of oranges, thought I think the amout of food in DD.OH mod was a çitlle to much I still think that the stock amout of food was the perfect for me, at least that,
not removing all the food.
I will download the mod a try it .