Quote:
Originally Posted by Nordmann
Nice analogy, and likely very true. They claim that they have all the bases covered as far as server load is concerned, but you really have to wonder. Thousands of people's profiles and saved games, being updated and accessed simultaneously, such a system is open to problems.
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Doesn't matter what they do, as has been pointed out already, there's a lot of routes between here (US) and there. Lots can happen beyond their control. I've read too many articles over the past few years by those "in the now" that are extremely worried with the infrastructure that's in place being able to hold up under the ever increasing demand placed upon the internet. Things are constantly being updated but it's being far outpaced by developing nations (read China- 1/4 the world's population and India) and with the great popularity of movies and video clips constantly being transmitted. All these things are stressing a very old system that was never designed or envisioned to do what we expect of it today. It's a race to restructure networks and infrastructure while upgrading nodes and servers while hoping the demand doesn't bring it all crashing down. Then factor in the "wonderful" people that purposely try to crash systems and networks, countries dabbling with cyberwarfare, etc. and these games are very minor in comparison to the load that's placed upon the system as a whole...