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Old 02-15-10, 11:09 AM   #370
Hitman
Pacific Aces Dev Team
 
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Join Date: Sep 2002
Location: Spain
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My specs:

P4 dual Core 2.6 GHZ
2 GB DDR3 RAM
Nvidia 640MB GT card

Getting steady 60 fps (Vsync on) in all interiors except when transiting from one room to another and/ or looking back (officer's mess, engine room), where it sinks to 35-40 fps. The further you go away from the hatch, the less fps hit (Obviously because less part of the other room is rendered)

Strangely, the hatch to radar/sonar compartments is closed fro one side and open from the other, no matter how much I click on the key combo.

I myself am personally interested mainly in that part of the boat that is visible during combat action, i.e. control room, open hatch to radio/sonar, and conning tower. Since I rarely go out from there, I'd be satisfied if you could bring out a poly friendly version that has just LucaGaeta's open hatch to Conning tower and your own officer's mess (With closed door to the rest of the boat).That would allow me to always see the most of my uboat from the position I never use to leave.

One more thing: Would it be more user friendly if you used the same system as in original SH3 of closed hatches and mouse clicking to access the extra compartments? I know SH3 has at least three clickable compartments in stock, 1) radar/sonar, 2) control room and 3) conning tower. You could swap your new interiors for one of them in the game's logic (And make the eliminated one an openhatch item) so that it doesn't load all except when you click to go into that compartment.

F.e. make control room and conning tower with open hatch one, and then have clickable radar/sonar forward, and officer's mess, engines aft. Or whatever combination seems best.
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