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Originally Posted by MarkShot
I have made a lot of progress with basic sub skills in the last few weeks: sonar, TMA, attacks, and evasions; but I still have trouble in dense contact environments. My problems:
(1) There are so many more contacts than trackers.
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1.1: Cycle them. Assign a tracker to every target, even untracking others, so that you get a line on each. Repeat at least every 3 minutes.
1.2: Use all arrays. Don't assign to towed array that which your spherical can see, (esp when you have the WAA range, in the seawolf) and use the hull array as well. (though its not that useful if you maneuver - and don't maneuver "correctly.)
1.3: Use non-sonar sensors. ESM gives you the quick classification, and periscope can give you a lot on close targets.
1.4: Prioritize. Keep trackers on important contacts, such as enemy platforms, neutral platforms near them, any collision-dangerous platforms. Leave the rest of the trackers to go around the rest. (As said, you can deassign a tracker by dragging its letter)
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(2) Many of the contacts only have one or two NB lines so they could be harmless or dangerous.
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2.1: Don't rely exclusively on the NB lines to identify a target. DEMON, ESM, radio messages/orders, behaviour, etc.
2.2: Check the frequency table. Having it printed is a good idea.
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(3) Changing course to get another leg on a TMA track disorients the whole picture ITA waterfall picture so that its hard to remember which tracks were previously checked.
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3.1 If you've checked them all (1.1), there's no problem at all. Check them all again to get another line on them.
3.2 Assuming you were talking about the towed array, see which lines existed before and throughout the turn and mark those exclusively.
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(4) Lots of overlapping LOBs such that NB signatures are impossible to get.
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4.1 Determine which lines belong together, look up in the frequency table, which you should have printed. (It was included in the 1.01 patch)