BTW, it should be noted that the devs are specialists, so the guys doing the 3d work are NOT the guys who program the physics, and other meaningful stuff. Directly, we only pay for the 3d work with fewer 3d models (fewer ships, fewer sub externals).
But there IS cross over with programming. The code that has the animation connected to the reloading, or that has the guys interact/talk to you. That stuff is done by programmers who might otherwise have added zig-zags (I'm saying this under the assumption this is unchanged from SH4, which is bizarre since almost all ships zig-zagged in war zones all the time (not the SH4 constant helming they do when warned, proper ZZ behavior)).
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