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Old 02-13-10, 01:31 PM   #9
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,121
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I'm aware how fire control worked in WWII US subs.

In the game, there are two ways to send bearing to TDC.One is the red button atop the range/bearing dial, you point the scope at bearing and click the red button, sends it.Pre set the range using it manually or if targets around, go for stadimeter.Point is you dont have to use the stadimeter, bring the double image down to get range.You have sonar, can estimate.If you play with map contacts on, use the ruler to measure(i dont but you can) Sonar is next and although not good idea if warships are around, on merchants...move dial using HOME and END keys when at sonar station until cursor is on the ships sound, click the send bearing button to the left.Want the range? Use the active sonar once it pings back, send it to TDC also, go to TDC and turn on the position keeper, keeps track of target.

Easy way to hit a zigging target...

When they zig back and forth they are usually moving at 5-6 knots.Variables include if their engines were damaged, may be coasting to a stop so will be losing speed, if seas are heavy etc but generally 5 or 6 knots.Close in at flank speed to short distance say 1200 yards or less, use rudder to keep your bow pointed at the target as you close in, wait until target begins to zig towards you again for middle or target, send bearing and fire.Basically the zigging target will be zigging towards the torpedos and can not turn other way to avoid in time.I've been lucky and nailed zigging ships like this from 2800 yards before, its just knowing when to fire, but best bet is to get close.In RL they often had to fire at zigging targets like this and from some reading i've done, fired same way, as the target zigging towards.As with most solutions, the MOST important part is having target speed correct.I've noticed as long as AOB and range at in the neighborhood or what acutally is, youll hit the target, but if speed is off, good chance youll miss, esp on zigging target.So TDC in game is a bit more flexible and works fine on zigging targets.Remember the TDC was not a super computer, was only as good as the info put in it.The PK kept track of it but if target speed changed, such as in zigging target, had to put in new speed or solution was wrong.AOB will stay fine and range will also be fine, just need to send final bearing when you fire, easy stuff.I've hit large warships zigging at 16, 17 knots same method.
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