02-13-10, 09:17 AM
|
#1
|
Grey Wolf 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 944
Downloads: 78
Uploads: 0
|
[REL] Exterior Lightmaps for VIIc
http://www.filefront.com/15573667/Ex...aps%20VIIc.zip
From the readme:
ExteriorLightmaps VIIc v1.0
A simple eye candy mod that adds ambient occlusion maps to the exterior of the sub. (see http://www.subsim.com/radioroom/show...=161617&page=2 for some comparisson shots)
Installation: Install via JSGME, place in your MODS folder and use JSGME to enable.
-You must enable the main part of the mod first (ExteriorLightmaps VIIc v1.0) then if you are using either tower2 or tower4 you should enable the appropriate addon file to give correct shadows on the hull, you do not need to enable any of the addon files if you are using tower1.
The mod also includes my free camera/water on lens mod, i strongly recommend its use, however it remains optional, enable via JSGME if you wish.
For those wondering just what the heck ambient occlusion is, it can best be described as very diffused non-directional shadows.
"Ambient occlusion refers to the blocking of indirect or diffuse light on an object. It refers to the darker areas of the object, typically creases, cracks and crevices. Ambient occlusion is caused by indirect light's inability to bounce around and illuminate areas that are blocked by a nearby object that absorbs the light rays. These subtle variations in lighting are visual clues for our eyes to detect surface details and distinctions that would otherwise be washed out and unnoticeable. Ambient occlusion adds realism to your scene by adding shadows in crevices, nooks and crannies, and so on. For each surface point, it calculates how much light is blocked by other geometry." from Maya`s help documantation
Right now the effect is specific to one sub type the Type VIIc with tower1,tower2 and tower 4(u-flak)
The mod will work with any external sub skin, ie one that is in the textures/tnormal folder but will overwrite any skins that are embedded in the .dat file.
Enjoy
-Flakmonkey.
(This mod would not have been possible without S3d.)
|
|
|