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Old 08-16-05, 02:19 PM   #14
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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Bellman

1) We have not changed anything in the subattack doctrine or ss-n-27 asw, so I'm not sure if our mod produced this behavior. 13 nm may have been to far for the AI to get a solid fix. I have had ships launch subrocs at me from around that distance with this mod in huge numbers, and they found home.

2) The missles may not produce a TIW message. Yes, I got a little lazy when writting the readme and thought I would throw that in there with a disclaimer, as I thought I had a kilo launch a missle that gave me a TIW message, but there was a lot of combat going on at that general bearing when it happened.

3) I noticed this behavior with other database mods. I believed that it had something to do with changes to the torpedo turning radius, that causes havoc with the algorithms. Using the stock database, others have reported this behavior with a number of torpedos in very specific conditions, usually subrocs but not always. We changed nothing in the database that might cause this behavior, as far as we know, you may have just had a "lucky" situation. I will pm you with my email address so I can send them to Amizaur, these kind of issues are pushing the absolute boundaries of my knowledge, but subrocs in general definately work in this mod (read: I got sunkitated by 8 silex subrocs from an Udoloy (spelling...) DD, yikes! ).
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