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Old 02-12-10, 10:24 PM   #14
onelifecrisis
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Quote:
Originally Posted by Antar View Post
I've yet to see a game that doesn't use this trick. Instead of having each light cast it's own shadows (which would KILL the framerate) devs use one invisible light source positioned somewhere in the middle of the room. Did you expect SH5 to be the first game to have dynamic shadows from every single light source?
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