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Old 02-12-10, 10:37 AM   #47
onelifecrisis
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Quote:
Originally Posted by Neal Stevens View Post
I hope this does not come off sounding to preachy, but when you say "SH3 buggy at release", just what sub game are you comparing it to, OLC?

I mean, I did not considered SH3 "buggy". To me, "buggy" means more than a few serious bugs that affect gameplay.

What is the definition of "buggy" to you? A game with 1 or more bugs? A game with at least 2 bugs?

If we say SH3 was buggy, then what sub game was not buggy? They must ALL be buggy, and if so, then why remark on it?

Anyway, looking forward to hearing this explained
Well let me put it this way:

I bought SH3 in 2005. The first time I got it to run without crashing to desktop within 60 seconds (not an exaggeration) was in 2007. And I was running the game on very robust hardware - an Alienware, in fact, and one that I considered worth its extortionate cost because it was so robust (unlike my previous PCs it ran all of my games flawlessly, except SH3 of course). Even after I got the game running it would still CTD once in a while. Not enough to stop me playing, but certainly enough to make me save often (and make me wary of future releases from the same company).

As for the less serious bugs, yes, all games have those, but some have more than others. It took me months to learn all the necessary work-arounds in SH3...

Remember to flip the torpedo speed setting twice. Remember not to leave an officer in the repair team when you dock. Remember not to use the crew management shortcuts. Remember to put an officer on watch every time you surface. Remember to TC until the stormy weather changes before you save and quit, so as to avoid the stuck weather bug. Remember not to press the depth guage until your crash dive has levelled off. Remember to make sure you manually fire on your first deck/flak gun target, after which you may safely use the "fire at will" command. Remember that when you save the game in port it doesn't save your torpedo loadout. Remember not to save the game when ships are nearby. Remember to save the game as soon as ships are no longer nearby. Mod the "days in base" to zero, and mod the "days to apply an emblem" to 14, and remember to apply an emblem twice before going on patrol, thereby increasing the date by 28 days and avoiding the bug that messes up the date and, by extension, messes up your torpedo loadout as well. And that's just off the top of my head. I've not played for a few months and I'm sure I'm forgetting a few.

The point is that a lot of small bugs do add up to one big headache.
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Last edited by onelifecrisis; 02-12-10 at 10:48 AM.
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