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Old 02-11-10, 08:07 AM   #23
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by h.sie View Post
The mod is getting better and better. Now I need to discuss about fine-tuning. Because in the damage-screen there is a 4-color-coding of the damage amount like:

grey or no color = undamaged
yellow = damaged
orange = heavily damaged
red = critical or destroyed

I think it is a good idea to also use the same 4-color-coding for the hull integrity in order to have uniformity.

Now I need to assign the colors to the integrity percentage. My thoughts:

100-90%: grey (or green?) = no or light damage
70-89%: yellow = damage
40-69%: orange = heavy damage
0-39%: red = critical.

The most important one is the red color, because here you very much have to take the hull integrity into consideration when making tactical decisions, e.g. to dive or not to dive, to attack or not. So I chose a wide area from 0 to 39% in order to hopefully simulate the same amount of uncertainty about the exact condition of your hull as I think it might have been in real life.

maybe 0-29% is better?

what are your opinions?

h.sie
Good news mate! It's going better and better. I will like any decison at the end, because all them will be must better than default. But here my suggestion, i guess that this way even at heavy damage you already have to pay attention to your sub

100-90 no or light damaged
89-60 damaged
59-30 heavy damaged
29-0 critical
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