Quote:
Originally Posted by JScones
My guess is they'll tie at least some element of TC to the requirement to take the Commander off to bed.
Fable II uses this approach and you use "sleep" to progress time as long as you like so to sync up to future events/tasks that you need to undertake.
With SH5 now a glorified RPG, it would seem reasonable to take a similar approach.
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It does seem plausible, but with Fable II time never runs at 1 = 1. You would have to have skewed time like that in SHV for it to work. Otherwise we would have a Capt. that sleeps alot, or 8+ hours of gameplay between time compressions.
Some sort of TC while the Capt. is awake will have to be implemented if we still have 1 = 1 time.... which I sure the hell hope we do!