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Old 02-10-10, 02:45 PM   #4
Heretic
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Join Date: Mar 2005
Location: Nebraska
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As I understand it, that's just the nature of time compression. At no compression, you have tiny slices of time between each event check. As you get more and more compression, your time slices become much larger, so you can be moving hundreds of feet between event checks at high levels. I wouldn't think SH5 could do anything about that.
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