Personally, I have never been a fan of the percentage thing...seems too unrealistic to me. However, I think a better idea (now that some modders seem to have found new magic in manipulating states and animations) might be to have certain animated damage effects remain constant after reaching a certain damage level. For example, if your uboat hull suffers 60% damage, you have constant drips that wont stop. If you reach 40% level, the spray from busted seals remains constant and can't be stopped through repair.
I don't know if we have achieved that level of capability yet, but it seems like that would be a more realistic indicator that your uboat is in grave danger of critical hull failure than using the percentage on the damage control screen.
Just a thought...
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