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Old 02-08-10, 04:33 PM   #86
morttheslayer
Soundman
 
Join Date: Nov 2009
Location: SW England UK
Posts: 146
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First Impressions of v1-2B for ZW and Members

First Impressions of ZW patch v1-2B
PC Specs CPU Core 2 Duo E8500 (2x3.16GHz) 1333 M/Board Asus P5QC Skt775
Graphics Ge Force 9800GTX+ 512mb o/b mem RAM 4 Mb Corsair DDR3 1600Mhz
HDD Seagate 500Gb SATA2 7200rpm Audio Creative X-Fi Xtreme Audio7.1
OS XP Home SP3 Task Manager- 16 Apps running (incl TvsT) no overclocks
Game installed base version with ZW v1 and V1-2B installed consecutively.
Note ZW Xmas patch NOT installed.
Game Mode AA default off Forest Anim off Vulnerability on Normal ammo
everything else max Screen Res 1024x768
PC load on TM approx 53% FPS lowest 6/7 busy combat to highest about
35 "cruising the stepps" Some shadow anomolies (v minor) put down to
shader or drivers.
1. Russian Defence of Kurtnki: T34 seems to shoot too straight (flat)
no allowance needed for 300/400 m shots.
2. After getting "Browned all over" but not quite to a crisp thought
I'd check for survivors (tab) and found a treacherous comrade unbuttoned
whilst 2 Hannomags circled him - concluded he'd surrendered! HAR
3. Tiger Trap: after advance thro village to ambush point (in my case
just before hill top on left) let wingmen advance (to avoid previously
experienced treachery!) and when they engaged I proceeded to join them.
Not as the gunner though!! it defaulted me to drivers position several
times (this happened in the stock game also and was a bummer when
under fire and wanting to move but control the gun!
4. Tiger breakout strange Hannomag behaviour just after first
engagement. Either adjacent Tiger or a near miss caused Hannomag to
"barrel roll" then a few seconds later right itself! happened a
couple of times, expression is Vorsprung Durch Technik I believe!!
5. I have had no success yet summoning the reload Hannomag. Repair
not tested yet as Russian I crisp up swiftly and as German I don't get
hit hard enough yet (but then I haven't been to Kursk!!!!) I used all
advised controls - !-b but nothing even when I can see them not far
away. Is there any conditions they won't come? or missions when
they are not available (i.e. don't exist or have been "knocked out"?
6. A couple of runtime errors occurred, happened when loading 2
separate missions. Reloaded OK and played OK after perhaps I
confused the poor PC belting in and out of missions quickly.
7. Having studied the infantry a bit more I'm more impressed with their
actions - much improved but I think they should surrender more!!
8. Bottom Line excellent the main grief for me was that default to
Drivers position and perplexed about getting rearmed/repaired. Am I
doing it right! Have I defaulted a key log (b)?? - I'll check!
I had trouble submitting as after logging in and typing up found
I was logged out - deep joy!! now copied this on notepad and will paste.
Another thread highlights this if any other tankers get de-tracked!
Zeewolf and tankers All the best hope this may be useful - still testing
Love It Mort
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